Lynn Qian
Product designResearchUX/UI

Tixo App

I led the UX/UI design for Tixo, a decentralised ticketing app, earning second place at the 2023 London Ethereum Hackathon by creating streamlined ticketing and Web 3.0 onboarding experiences.

Product designer, product owner
2023
Product manager, software developer
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The Problem

Design a decentralised mobile app to prevent ticket scalping and improve the ticketing experience for independent music events. Users struggled with complicated ticket purchasing flows, lack of transparency and security in ticket sales, fear of a big learning curve for Web 3.0, and a lack of connection between fans and artists.

The Goal

Empower music fans with a transparent, secure, and smooth ticketing experience using blockchain technology - combining ticket purchasing and validation in one application secured by blockchain-verified ticket authenticity.

2nd

SocialFi Track, ETH London Hackathon

$5,000

Flare Blockchain bounty winner

1st

706 Creator Community bounty winner

The Solution

  • Simplified ticket experience: connect app registration, ticket purchasing, and validation into one seamless flow by integrating Web 3.0 wallets.
  • Ticket authenticity: each ticket is generated as a unique NFT after purchase, eliminating counterfeit tickets.
  • Web 3.0 onboarding: introduced onboarding pages that guide new users while allowing existing users to skip steps.
  • Fan engagement: added social features - like, follow, share, merchandise shopping, and ticket notifications - to support artists and build community.

Research, competitive analysis, and four rounds of usability-driven iteration

1

User research and competitive analysis

  • Analysed 5 major competitors using a custom framework across navigation intuitiveness, ticket purchasing/validation flow, Web 3.0 tech savviness requirements, support responsiveness, and market integration.
  • Conducted 12 user interviews across diverse demographics including ages, genders, Web 3.0 exposure levels, and music industry backgrounds.
  • Identified four key insights: complicated ticket purchasing flow, lack of transparency and security, fear of Web 3.0 learning curve, and lack of fan-artist connection.
Competitive analysis across 5 major ticketing apps
Competitive analysis across 5 major ticketing apps
Persona A - Emma, music event goer
Persona A - Emma, music event goer
Persona B - Maxim, independent musician
Persona B - Maxim, independent musician
2

Design system and accessibility

  • Implemented dark mode, reflecting the app's primary use during events in low-light environments.
  • Minimalist design language matching brand identity.
  • Checked colour scheme through WebAIM to ensure WCAG 2.1 Level AAA standards.
Low-fidelity map
Low-fidelity map
Design system
Design system
3

Post-hackathon testing and iteration

  • Conducted a moderated usability test of the hackathon prototype with diverse users.
  • Improved checkout page with clearer CTAs and transaction confirmation.
  • Redesigned ticket redeem page with swipe-to-redeem function and time limit to shorten validation steps.
User flow of typical web 2.0 ticketing app
User flow of typical web 2.0 ticketing app
Tixo user flow iteration 01
Tixo user flow iteration 01
Tixo user flow iteration 02
Tixo user flow iteration 02
Onboard screens
Onboard screens
Prototype - ticket purchasing
Prototype - ticket redeeming

My Contribution

  • UX Research and Testing (data analysis, user interviews, and usability tests).
  • UX/UI Design (design system, prototypes).
  • Marketing Champion (marketing deck).
  • Product Owner (maintaining the design system and iterating based on usability tests).

Challenges & Takeaways

Time management under pressure

Insights into the significance of time management and effective team communication via agile methods to facilitate continuous feedback, testing, and iterations within a tight timeframe.

Technical constraints shape design

Continuous review and feedback from both product and engineering teams enabled immediate design adjustments based on technical feasibility.

Other projects

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